Picking The Right Memory Kit For Intel Core i7 Platforms
FarCry 2
Far Cry 2 is a first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America. Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has developed a new engine specifically for Far Cry 2 called Dunia, meaning “world,” “earth” or “living” in Parsi but also used in many languages. The Dunia Engine was built specifically for Far Cry 2 by the Ubisoft Montreal development team. It delivers realistic destructible environments, special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system and non-scripted enemy A.I. The engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.
DirectX 9 Benchmark Results: Running the game at 1280×1024 with high image quality settings and no AA, all four memory speed settings did a great job, but it is clear that gaming performance improves with faster memory. Running FarCry 2 in DirectX mode with high quality settings across the board showed some minor improvements, but nothing too major.
DirectX 10 Benchmark Results: Running the game at 1280×1024 with high image quality settings and no AA in DirectX 10 mode showed that for every 266MHz boost in memory speed the average frames per second increased one frame. Not a huge difference here, but there was a difference to be measured and seen.
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