NVIDIA GeForce RTX 2080 Ti and RTX 2080 Benchmark Review
PlayerUnknown’s Battlegrounds
PlayerUnknown’s Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan “PlayerUnknown” Greene for other games using the film Battle Royale for inspiration, and expanded into a standalone game under Greene’s creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The game was released for Microsoft Windows via Steam’s early access beta program in March 2017, with a full release on December 20, 2017.
PUBG uses the Unreal Engine 4 game engine as it was found to allow for faster development than RMA and H1Z1, which were built with proprietary game engines.
PUBG was benchmarked with ‘Ultra’ image quality settings with FPS limit removed. V-Sync and the framerate limit were both disabled and we used FRAPS to record the frame rate manually. PUBG is one of those titles that is almost impossible to benchmark due to changing weather and up to 100 people in each game, but thankfully they added a training mode. The weather doesn’t change and there are usually well under under 20 people in a 2×2 km mini royale sized map. It’s not the most graphics intense area to benchmark, but we’ve found it to be repeatable and that makes it an ideal place to benchmark.
Benchmark Results: At 1080P we are getting CPU bound on the Intel Core i7-8086K processor on the faster cards, but at 1440P and 4K we see the GPUs are better able to stretch their legs and scale nicely. Playing PUBG on the 2080 Ti at 4K with everything cranked up is nice as you get no hesitations when entering menus and dropping into the game as you might encounter on some of the ‘lower-end’ cards.