NVIDIA GeForce Go 7950 GTX Mobile GPU Preview
7 Series Technical Specifications
Technical Specifications – NVIDIA GeForce Go 7 Series GPUs
NVIDIA CineFX 4.0 Shading Architecture
– Vertex Shaders
– Support for Microsoft DirectX 9.0 Vertex Shader 3.0
– Displacement mapping
– Geometry instancing
– Infinite length vertex programs
– Pixel Shaders
– Support for DirectX 9.0 Pixel Shader 3.0
– Full pixel branching support
– Support for Multiple Render Targets (MRTs)
– Infinite length pixel programs
– Next-Generation Texture Engine
– Accelerated texture access
– Up to 16 textures per rendering pass
– Support for 16-bit floating point format and 32-bit floating point format
– Support for non-power of two textures
– Support for sRGB texture format for gamma textures
– DirectX and S3TC texture compression
– Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-bit Texture Filtering and Blending
– Full floating point support throughout entire pipeline
– Floating point filtering improves the quality of images in motion
– Floating point texturing drives new levels of clarity and image detail
– Floating point frame buffer blending gives detail to special effects like motion blur and explosions
NVIDIA Intellisample 4.0 Technology
– Advanced 16x anisotropic filtering (with up to 128 taps)
– Blistering-fast antialiasing and compression performance
– Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
– Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
– Support for normal map compression
– Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
– Fast z-clear
NVIDIA UltraShadow II Technology
– Designed to enhance the performance of shadow-intensive games
NVIDIA PureVideo Technology
? Adaptable programmable video processor
? High-definition H.264, MPEG-2, and WMV9 hardware acceleration
? HD, spatial-temporal de-interlacing
? Inverse Telecine (3:2 and 2:2 pull-down correction)
? 4-tap horizontal, 5-tap vertical scaling
? LCD Sharpening
? Overlay color temperature correction
? Microsoft Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
? Integrated TV output
NVIDIA TurboCache Technology1
? Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance
NVIDIA SLI Technology2
? Patented hardware and software technology allows two GeForce Go-based graphics cards to run in parallel to scale performance and enhance image quality on today’s top titles.
? Scales performance on today?s games and applications
Composited Desktop Hardware Engine
? Real time desktop compositing
? Accelerated antialiased text rendering
? Pixel shader driven special effects and animation technology capability
Advanced Display Functionality
? Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048×1536 at 85Hz
? Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
? Full NVIDIA nView multi-display technology capability
Advanced Engineering
? PCI Express x16
? High-speed GDDR1, DDR2, and GDDR3 memory
NVIDIA Digital Vibrance Control (DVC) 3.0 Technology
? DVC color controls
? DVC image sharpening controls
Built for Microsoft Windows Vista
? Third-generation GPU architecture built for Windows Vista
? Delivers best possible experience when running Windows Vista 3D graphical user interface
? New OS supported by renowned NVIDIA Unified Driver Architecture (UDA) for maximum stability and reliability
? NVIDIA PureVideo technology delivers high-quality VMR pipeline for best-in-class video for Windows Vista
Operating Systems
? Built for Microsoft Windows Vista
? Windows XP/Windows XP 64
? Windows ME
? Windows 2000
? Linux
? Macintosh OS X
API Support
? Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
? Full OpenGL support, including OpenGL 2.0
1 Featured in GeForce Go 7300 and GeForce Go 7400 GPUs only
2 Available on NVIDIA SLI-based notebooks only
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