Intel Core i7-3820 3.6GHz Processor Review

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S.T.A.L.K.E.R.: Call of Pripyat

Stalker Call of Pripyat DX11 Performance Benchmark

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone’s center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.

S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with older DirectX 8, 9, 10 and 10.1 graphics cards.

Stalker Call of Pripyat Advanced Image Quality Settings
Stalker Call of Pripyat Advanced Image Quality Settings

The game S.T.A.L.K.E.R.: CoP has no internal benchmarking tools built into the game engine, but they do have a standalone benchmark available that we used for our testing purposes. The screen capture above shows the main window of the benchmark with our settings. Notice we are running Enhanced Full Dynamic Lighting “DX11” as our renderer. Under the advanced settings we enabled tessellation, MSAA and Screen Space Ambient Occlusion.

Stalker Call of Pripyat Advanced Image Quality Settings

S.T.A.L.K.E.R.: Call of Pripyat looks to only be threaded for one CPU core as you can see from the Windows Task Manager screen capture that was done during a benchmark run.

Stalker Call of Pripyat Advanced Image Quality Settings

Benchmark Results: S.T.A.L.K.E.R.: Call of Pripyat doesn’t exactly scale well across multiple cores and with the image quality increased it appears that the GPU is the bottleneck.

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