Gigabyte Radeon HD 5670 1GB Video Card Review
By
Unigine ‘Heaven’
The ‘Heaven’ benchmark that uses the Unigine easily shows off the
full potential of DirectX 11 graphics cards. It reveals the enchanting
magic of floating islands with a tiny village hidden in the cloudy
skies. With the interactive mode emerging, experience of exploring the
intricate world is within reach. Through its advanced renderer, Unigine
is one of the first to set precedence in showcasing the art assets with
tessellation, bringing compelling visual finesse, utilizing the
technology to the full extent and exhibiting the possibilities of
enriching 3D gaming. The distinguishing feature of the benchmark is a
hardware tessellation that is a scalable technology aimed for automatic
subdivision of polygons into smaller and finer pieces so that
developers can gain a more detailed look of their games almost free of
charge in terms of performance. Thanks to this procedure, the
elaboration of the rendered image finally approaches the boundary of
veridical visual perception: the virtual reality transcends conjured by
your hand.
full potential of DirectX 11 graphics cards. It reveals the enchanting
magic of floating islands with a tiny village hidden in the cloudy
skies. With the interactive mode emerging, experience of exploring the
intricate world is within reach. Through its advanced renderer, Unigine
is one of the first to set precedence in showcasing the art assets with
tessellation, bringing compelling visual finesse, utilizing the
technology to the full extent and exhibiting the possibilities of
enriching 3D gaming. The distinguishing feature of the benchmark is a
hardware tessellation that is a scalable technology aimed for automatic
subdivision of polygons into smaller and finer pieces so that
developers can gain a more detailed look of their games almost free of
charge in terms of performance. Thanks to this procedure, the
elaboration of the rendered image finally approaches the boundary of
veridical visual perception: the virtual reality transcends conjured by
your hand.
For this benchmark VSync was turned off and we tested with 0x AA and 4x
AF to check out system performance. We also ran the benchmark at
1920×1200 and 1280×1024 to see how the benchmark ran at some different
monitor resolutions.
AF to check out system performance. We also ran the benchmark at
1920×1200 and 1280×1024 to see how the benchmark ran at some different
monitor resolutions.
Benchmark Results: Our Heaven benchmark allowed us to see a comparison not only between the two cards, but also between running DX10 and DX11. In DX10, the Gigabyte Radeon HD 5670 was nearly 15% faster at the resolution of 1280×1024. At the 1920×1200 resolution, we see the Gigabyte card is almost 18% faster. Once you set the benchmark to run in DX11 mode, the Gigabyte Radeon HD 5670 did suffer in its performance. DX11 is certainly much more demanding with the advent of tessellation and other new features added in. DX11 performance was 72% slower at 1280×1024 and 54% slower in 1920×1024 resolution. That is a pretty big hit!
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