ASUS Radeon HD 6870 Video Card Review

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S.T.A.L.K.E.R. Call of Pripyat

Asus Radeon HD 6870 Video Card Stalker CoP

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone’s center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.

S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with older DirectX 8, 9, 10 and 10.1 graphics cards.

Asus Radeon HD 6870 Video Card Card Stalker CoP Settings

The game S.T.A.L.K.E.R.: CoP has no internal benchmarking tools built into the game engine, but they do have a standalone benchmark available that we used for our testing purposes. The screen capture above shows the main window of the benchmark with our settings. Notice we are running Enhanced Full Dynamic Lighting “DX11” as our renderer.

Asus Radeon HD 6870 Video Card Stalker Cop Settings

Under the advanced settings we enabled tessellation and 4x MSAA. We didn’t enable ambient occlusion as we wanted to use these test settings for mainstream cards down the road and these settings should be tough enough to stress any and all DX11 enabled video cards.

Asus Radeon HD 6870 Video Card Stalker CoP Chart

Benchmark Results: Here is another game where I was blown away at the difference between the two cards, but this time it is at the 1280×1024 resolution where there is almost a 44 FPS difference. Even at the high resolution of 1920×1080 there was a 28 FPS difference. Very playable frame rates.

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