NVIDIA Releases GeForce 257.21 WHQL Video Card Drivers

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NVIDIA just announced the first WHQL certified driver release from their new Release 256 family of drivers. The GeForce/ION Driver release 257.21 is out now and has a huge list of fixes and game improvements. AS we already mentioned this is the first WHQL driver release from the Release 256 family of drivers (versions 256.xx to 259.xx). This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, and 400-series desktop GPUs as well as ION desktop GPUs. This driver has performance improvements on the GeForce 400 series in 15 game titles, so if you own a GF100 Fermi graphics card this is your lucky day! You can find the new drivers here. Be sure to report back what you think of the drivers in our forums with the link below.

NVIDIA Forceware 257.21 WHQL Drivers Made Available

Increases performance for GeForce GTX 400 Series GPUs in several PC games. The following are examples of some of the most significant improvements measured with GeForce GTX 480. Results will vary depending on your GPU and system configuration:

  • Up to 14% in Aliens vs. Predator (1920×1200 noAA/AF Tessellation on)
  • Up to 4% in Batman: Arkham Asylum (1920×1200 4xAA/16xAF PhysX=High)
  • Up to 5% in BattleForge (1920×1200 4xAA/16xAF Very High settings)
  • Up to 5% in Call of Duty: Modern Warfare 2 (1920×1200 4xAA/16xAF)
  • Up to 4% in Crysis: Warhead (1920×1200 4xAA/16xAF Enthusiast setting)
  • Up to 24% in Enemy Territory: Quake Wars (1920×1200 no AA/AF)
  • Up to 9% in Far Cry 2 (2560×1600 8xAA/16xAF)
  • Up to 25% in Just Cause 2 (2560×1600 no AA/AF – Concrete Jungle)
  • Up to 7% in Metro 2033 (1920×1200 no AA/16xAF Tessellation on)
  • Up to 40% in Metro 2033 with SLI ((1920×1200 4xAA/16xAF Tessellation on)
  • Up to 8% in S.T.A.L.K.E.R.: Call of Pripyat (1920×1200 no AA/AF Day)
  • Up to 110% in Stone Giant with SLI (2650×1600 Tessellation on, DoF on)
  • Up to 6% in The Chronicles of Riddick: Dark Athena (2560×1600 no AA/AF)
  • Up to 9% in Unigine: Tropics (2560×1600 no AA/AF OpenGL)
  • Up to 5% in 3DMark Vantage (Performance and Extreme Presets)
  • Up to 19% with Transparency AA (1920×1200 4xTrSS measured in Crysis)

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