AMD Open Physics Initiative Expands Ecosystem with Free DMM

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AMD today announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigys Vision Engine to create and visualize physics offerings in-game.

Pixelux Digital Molecular Matter

With todays announcement, the incredible physical simulation effects seen in the latest games and blockbuster films can be used by all developers a tremendous milestone for the industry, said Mitchell Bunnell, chief executive officer, Pixelux. Working closely with AMD and Bullets main author, Erwin Coumans, weve enabled tight integration of our DMM2 system and Bullet Physics, giving developers a sophisticated, yet easy-to-use physics pipeline they can use to create things that have never been seen before.

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