Sid Meier’s Civilization VI Will Have DirectX 12 Renderer for Radeon GPUs

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Radeon Graphics Best for Conquering the Known World in Sid Meier’s Civilization VI

Gamers Can Depend on Radeon GPUs for a World Class DirectX 12 Experience With Full Support for Asynchronous Compute and Explicit Multi-Adapter

Sid Meier's Civilization VI

SUNNYVALE, CA–(Marketwired – Jul 13, 2016) – Today AMD (NASDAQ: AMD), 2K and Firaxis Games announced a technical partnership to implement a truly exceptional DirectX 12 renderer for Radeon GPUs into the graphics engine powering Sid Meier’s Civilization VI.

Complete with support for advanced DirectX 12 features like asynchronous compute andexplicit multi-adapter, PC gamers the world over will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling civilizations designed to win hearts, minds, and the stars.

“Radeon graphics cards have rapidly become the definitive platform for next-generation DirectX 12 content,” said Roy Taylor, corporate vice president of alliances, Radeon Technologies Group, AMD. “We’re thrilled to bring our leading DirectX 12 hardware and expertise to bear in the next installment of the Civilization franchise, which has long been adored by gamers for its intoxicating mix of beautiful graphics and hopelessly addictive gameplay.”

“For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy,” said Steve Meyer, Director of Software Development, Firaxis Games. “AMD has been a premiere contributor to that reputation in past Civilization titles, and we’re excited to once again join forces to deliver a landmark experience in Sid Meier’s Civilization VI.”

DirectX 12 Asynchronous Compute
Asynchronous compute is a DirectX 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon graphics cards. This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon GPUs will perfectly complement the unit-rich late game of Civilization VI.

DirectX 12 Explicit Multi-Adapter
Explicit multi-adapter represents the first time the DirectX graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more. Explicit multi-adapter support will be an excellent feature addition for Radeon graphics customers who demand the very most from their Civilization VI experience.

A History of Collaboration
AMD, 2K and Firaxis Games have a history of intense technical collaboration for the good of PC gamers. Highlights include:

  • Adding DirectX 11 support to Sid Meier’s Civilization V;
  • Co-development of Mantle, the world’s first low-overhead PC graphics API;
  • Integration of the Mantle API into Sid Meier’s Civilization Beyond Earth;
  • Development of the first modern split-frame rendering (SFR) multi-GPU implementation inSid Meier’s Civilization Beyond Earth

Coming This Fall
Sid Meier’s Civilization VI (not yet rated by the ESRB) is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for $59.99/49.99/EUR 59.99 with DirectX 12 and a built-in benchmark. Expand your empire further with the Civilization VI Digital Deluxe Edition, which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.

About AMD
For more than 45 years AMD has driven innovation in high-performance computing, graphics, and visualization technologies — the building blocks for gaming, immersive platforms, and the datacenter. Hundreds of millions of consumers, leading Fortune 500 businesses, and cutting-edge scientific research facilities around the world rely on AMD technology daily to improve how they live, work, and play. AMD employees around the world are focused on building great products that push the boundaries of what is possible. For more information about how AMD is enabling today and inspiring tomorrow, visit the AMD (NASDAQ: AMD) website,blog, Facebook and Twitter pages.

About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock, Borderlands, and XCOM franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve, the genre-fusing hero-shooter Battleborn, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise1. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

1 According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through May 2016.