Bungies Destiny Utilizes Havok Physics, Cloth and Script Technology
Bungies Destiny Utilizes Havok Physics, Cloth and Script Technology
Acclaimed Creators of the Halo Series Using Havoks Game Development Technology
To Make the Dynamic World of Destiny
SAN FRANCISCO September 9, 2014 – Havok, a leading provider of game development technology announced today that its Physics, Cloth and Script technologies are helping to power Bungies highly-anticipated open world shooter, Destiny. Making use of this technology, Bungie has created a persistent, dynamic online world which draws gamers into the lore, legends and evolving adventures of the Guardians of the last city on Earth. Published by Activision Publishing, Inc. and developed by Bungie, Destiny is available now for the PlayStation4, PlayStation3, Xbox One, and Xbox 360.
In developing Destiny, Bungie continued their long-standing partnership with Havok by utilizing Havoks world class support team to maximize the titles use of Havok Physics, Cloth and Script starting from the early stages of the titles development. Havok Physics comes into play with realistically simulated environmental collisions and vehicles, allowing the players speedy hovering vehicle, the Sparrow, to maneuver, bounce, weave, bump and float in compelling ways. Havok Cloth is used throughout the game to bring realistic motion to player garments, capes and coat tails, which are simulated realistically, interacting with the environment and reacting to character movement in a seamless fashion. Early production of the game utilized Havok Script for planning and rapid prototyping to help the team at Bungie build out the larger experience.
Bungie games have always been about robust, complex simulations creating exciting new gameplay experiences. Destinys living world could not have been realized without Havoks Physics, Cloth, and Script technology, says Justin Truman, gameplay engineer at Bungie.
Its been great to partner with the talented Bungie team to ensure that the universe of Destiny offers a convincing and engrossing experience, and our support engineers were able to embed themselves within the Bungie team to ensure they got the most out of their use of Havok, says Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. Havok technology has been a perfect fit for a game as ambitious and epic as Destiny, because it helps streamline the development process and lets the artists at Bungie focus on realizing their vision.
Havok Physics is an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers. Havok Cloth is a performance-optimized artist toolset and runtime for creating believable simulation of cloth, hair, foliage and other soft body objects. Havok Script is a console optimized Lua compatible virtual machine designed for game development and includes an integrated environment for Microsoft Visual Studio, stand-alone debugger and on-target profiler.
In Destiny, players are cast as Guardians of the last city on Earth, who will traverse the ancient ruins of the solar system from the red dunes of Mars to the lush jungles of Venus. Able to wield incredible power, gamers must battle humanitys enemies and reclaim all that was lost during the collapse of mankinds Golden Age. In a story-driven universe, Destinys saga unfolds through grand tales and epic adventures by immersing players in a bold new universe filled with cooperative, competitive, public and social activities, all seamlessly connected.
For further information, developers can visit www.havok.com.
About Havok
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the companys technologies being used in over 500 titles including top franchises such as Halo, The Elder Scrolls, Assassins Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the worlds best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havoks cross-platform, professionally supported technology is available for the Xbox One and Xbox 360; PlayStation4, PlayStation3, and PlayStation Vita; Wii U; Wii; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux.
Havoks products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel owned company.
Havok, and the Havok Logo, Havok Physics, Havok Cloth, and Havok Script are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks are the property of their respective owners. Press Release 2014 Havok.