Epic Games Readies For Action At GDC 2012

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Epic Games has announced their participation in the Game Developers Conference (GDC,) which is being held on March 5-9, 2012 at the Moscone Center in San Francisco. Epic will be hosting press sessions and meeting with various partners and developers using their award-winning Unreal Engine, in Business Suite 800, West Hall at GDC. Cliff Bleszinski, Design Director at Epic Games, will be hosting the Game Developer Choice awards with several senior Epic staff members scheduled to speak at the conference. The big news is Epic will unveil a preview of its next-gen game technology, Unreal Engine 4, to partners, prospective customers and licensees at the exhibition. True to its tradition, Epic will support GDC with a large number of talented speakers, the list of which can be found below.

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Tuesday, March 6, 10 a.m. 6 p.m., Room 2016, West Hall, 2nd Floor

  • Level Design in a Day: Best Practices from the Best in the Business tutorial with the industrys top level designers, including Epic Games Lead Level Designer Jim Brown

Tuesday, March 6, 10 a.m. 6 p.m., Room 3005, West Hall, 3rd Floor

  • Producer Boot Camp tutorial featuring leaders in studio management and game production such as Epic Games Director of Production Rod Fergusson

Wednesday, March 7, 11 a.m. 12 p.m., Room 2009, West Hall, 2nd Floor

  • Subtracting to Add – Environment Optimization Techniques lecture by Epic Games Senior Environment Artist Kevin Johnstone

Wednesday, March 7, 11 a.m. 11:25 a.m., Room 3009, West Hall, 3rd Floor

  • Production Culture: How Two and a Half Artists Completed the FX for Gears of War 3 lecture by Epic Games Senior FX Artist Francois Antoine

Wednesday, March 7, 3:30 p.m. 4:30 p.m., Room 135, North Hall

  • Back to the Garage: The Return of Indie Development panel featuring independent game development experts, including Epic Games Founder and Technical Director Tim Sweeney

Wednesday, March 7, 3:30 p.m. 4:30 p.m., Room 2012, West Hall, 2nd Floor

  • Gears of War 3: Building a Better Pipeline (Presented by Autodesk) lecture by Epic Games Senior Technical Animator Jeremy Ernst

Thursday, March 8, 10 a.m. 11 a.m., Room 2002, West Hall, 2nd Floor

  • Bringing AAA Graphics to Mobile Platforms lecture by Epic Games Senior Engine Programmer Niklas Smedberg

Thursday, March 8, 11:30 a.m. 12:30 p.m., Room 3014, West Hall, 3rd Floor

  • Forgotten Tales Remembered: The Games that Inspired Leading Innovators panel consisting of industry luminaries, including Epic Games Design Director Cliff Bleszinski

Thursday, March 8, 12:05 p.m. 12:30 p.m., Room 2006, West Hall, 2nd Floor

  • Tackling Large Scale Destruction FX: Lessons Learned From RAAMs Shadow DLC lecture by Epic Games Senior FX Artist Francois Antoine

Thursday, March 8, 4 p.m. 5 p.m., Room 3014, West Hall, 3rd Floor

  • GDC Microtalks 2012: One Hour, Ten Voices, Countless Ideas back-to-back talks on the theme of Paying for Time, featuring thought leaders such as Epic Games Design Director Cliff Bleszinski

Thursday, March 8, 5:30 p.m. 6:30 p.m., Room 2009, West Hall, 2nd Floor

  • Evolution of the Cinematic Process: The Gears of War Trilogy lecture by Epic Games Cinematic Director Greg Mitchell

Thursday, March 8, 5:30 p.m. 6:30 p.m., Room 132, North Hall

  • Re-orienting Development and Accelerating Production to Create Infinity Blade and Infinity Blade II lecture by ChAIR Entertainment Senior Producer Simon Hurley

Friday, March 9, 10 a.m. 11 a.m., Room 2016, West Hall, 2nd Floor

  • Gameplay Data Analysis: Asking the Right Questions lecture by Epic Games Senior Web Developer Ian Thomas

Friday, March 9, 10:10 a.m. 11:10 a.m., Room 135, North Hall

  • Killer Portfolio or Portfolio Killer: Advice from Industry Artists two-part panel featuring top talent from world-class studios, including Epic Games Lead Artist Wyeth Johnson

Friday, March 9, 1 p.m. 4 p.m., Room 300, South Hall

  • Killer Portfolio or Portfolio Killer: 1-1 Portfolio Reviews one-on-one sessions with senior artists from half a dozen of the industrys most successful studios, including Epic Games Lead Artist Wyeth Johnson and Epic Games Senior Environment Artist Kevin Johnstone

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