Total War: Shogun 2 DirectX 11 and AA Patch Released

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The team over at The Creative Assembly has released the second patch for Total War: Shogun 2, the sixth installment of Total War strategy franchise, is now available via Steam upgrading the engine to DirectX 11. This means players with Microsoft DirectX 11 enabled video cards are now able to access features such as hardware tessellation and enhanced shadowing, which means better looking graphics. Patch 2 also brings Anti-Aliasing support. You should be able to get the update from steam!

Total War: Shogun 2

Total War: Shogun 2 DirectX 11 Support Highlights:

  • Advanced Shadows – The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.
  • Support for MSAA 2x,4x,8x – Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0. The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions. Shader Model 4.1 cards will support 2x, 4x MSAA. Shader Model 5 cards will support 2x, 4x, and 8x MSAA
  • Enhanced Depth of Field – With Shader Model 4.0 & Shader Model 4.1 you will see enhanced depth-of-field with a dedicated pixel/vertex shader pipeline. With Shader Model 5.0 depth-of-field is accelerated with a Compute Shader, offering very high quality depth-of-field.
  • Tessellation Support – Tessellated and normal-mapped rocks and rocky-terrain surfaces (requires Shader Model 5 support). Up close to the camera rocky terrain surfaces are visibly more detailed and realistic.
  • Anti-aliasing support – Note: Enabling Anisotropic Texture Filtering on DirectX9 is not working in this update. This will be fixed in the next patch.

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