Bigfoot Networks and Gaikai Try to Reduce Cloud Latency for Gamers

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Bigfoot Networks has teamed up with Gaikai to minimize latency in games streamed from the cloud. Together the two companies aim to take cloud gaming to new levels of speed and responsiveness, company executives said today. Unlike traditional games, which are downloaded or installed on the player’s computer, cloud games are streamed live over the Internet, making them accessible on a wide range of devices. Using Gaikai’s cloud gaming service, for instance, players can immediately demo and play advanced games on a game site, or even on Facebook, using a standard Web browser. This simplifies the way that people can access and explore new game titles, and eliminates the current process, which requires lengthy downloads.

“Cloud gaming demands the utmost in networking performance,” said Michael Howse, CEO, Bigfoot Networks. “Gaikai has achieved industry-leading results by streaming games direct to the browser. By pairing Gaikai with our unique Killer technology, consumers get the best of both worlds: maximum speed in cloud-based games with minimal buffering in on-demand entertainment services, whether customers have a wired or wireless connection.”

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